﻿using FlowCanvas.Nodes;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class TriggerGuideGroup : CallableActionNode<int,int>
    {
        public override void Invoke(int groupId, int guideId)
        {
            BlueprintUtils.TriggerGuideGroup(groupId,guideId);
        }
    }
}